Chapter 3 Socket-level Programming
This chapter looks at the basic techniques for network programming. It deals with host and service addressing, and then considers TCP and UDP. It shows how to build both servers and clients using the TCP and UDP Go APIs. It also looks at raw sockets, in case you need to implement your own protocol above IP.
Introduction
There are many kinds of networks in the world. These range from the very old such as serial links, through to wide area networks made from copper and fibre, to wireless networks of various kinds, both for computers and for telecommunications devices such as phones. These networks obviously differ at the physical link layer, but in many cases they also differed at higher layers of the OSI stack.
Over the years there has been a convergence to the "internet stack" of IP and TCP/UDP. For example, Bluetooth defines physical layers and protocol layers, but on top of that is an IP stack so that the same internet programming techniques can be employed on many Bluetooth devices. Similarly, developing 4G wireless phone technologies such as LTE (Long Term Evolution) will also use an IP stack.
While IP provides the networking layer 3 of the OSI stack, TCP and UDP deal with layer 4. These are not the final word, even in the internet world: SCTP has come from the telecommunications to challenge both TCP and UDP, while to provide internet services in interplanetary space requires new, under development protocols such as DTN. Nevertheless, IP, TCP and UDP hold sway as principal networking technologies now and at least for a considerable time into the future. Go has full support for this style of programming
This chapter shows how to do TCP and UDP programming using Go, and how to use a raw socket for other protocols.